Less than two weeks ago i started working on yet another Urho3D editor. It is not usable just yet, but it probably is in good-enough shape to be showed off, so here it is.

Features:
- Uses imgui for UI
 - Scene hierarchy widget
 - Attribute inspector widget supporting 99% of Urho3D variant types
 - Material resource editor
 - Mask widget (for light masks etc)
 - Resource path browser widget
 - Drag&drop for (some) resources
 - Scene settings (renderpath, postprocess)
 - Open multiple scene tabs
 - Save/Open existing scenes
 - Save/Open projects (project includes widget layout, opened scenes, various settings)
 - HDPI support
 
Missing but planned features:
- Create/delete objects
 - Undo/redo
 - Objects for representing invisible scene nodes (like lights and cameras)
 - Icons for components
 - Save scene as a new resource
 - Create new materials from scratch and save them
 - Resource browser with previews
 - Drag&Drop with previews
 - UI layout editing in a new dedicated tab
 - Many more i cant think of right now
 
Code at: https://github.com/rokups/Urho3D
If you wish to test it - be sure to use -DURHO3D_TOOLS=ON cmake parameter.
        
        
        
        
