I’ve recently discovered WorldMachine through this amazing tutorial and i was trying to reproduce the workflow with Urho. I successfully managed to import the heightmap and apply a single diffuse texture to the terrain. It looks great from a distance and i’ll definitely used it to add more detail to the level.
Unfortunately, it doesn’t look very good at a close distance or using a first-person camera. The texture gets blurry and it is very hard to get any detail. Has anyone used WM with Urho before? How would you guys add more detail to the terrain?