I realize that there was an experimental branch created for this a few years ago.
We could really use Geometry Shaders for our mapping project. The most important geometry shader would translate a simple sequence of points into the geometry to make smooth/anti-aliased lines that also have an outline.
We currently accomplish this on the CPU by translating lines into Triangles, but would prefer this be done in a Geometry shader instead.
Are there any plans to make put Geometry Shader support into the main Urho3D release?