Hello,
I’m trying to sort something out. Maybe someone can explain why something looks okay in the preview box but in the actual scene the specularity is wrong? The UV map was done correctly etc.
I can’t match the light to show the texture in the editor. I’ve been playing around with the code the last hour trying to figure out whats wrong. I can’t. Everything seems to be set right right.
[code]
[/code]Vivienne