Hello all
i modeled simple model with size y:1000 meter x:1000 meter
when i load it to the Editor or via code i need to scale it like that : Vector3(100.0f, 1.0f, 100.0f)
so that the model will look right and with the current aspect ratio
Node* planeNode = scene_->CreateChild("Plane");
planeNode->SetScale(Vector3(100.0f, 1.0f, 100.0f)); // Here X and Z scaled
StaticModel* planeObject = planeNode->CreateComponent<StaticModel>();
planeObject->SetModel(cache->GetResource<Model>("Models/GroundPlane.mdl"));
what is the logic in Urho3d so i need to scale the model ?