godan
When I build my app with the Urho build system with MACOS_BUNDLE, I get the following PList:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>IogramEditor</string>
<key>CFBundleGetInfoString</key>
<string></string>
<key>CFBundleIconFile</key>
<string>ioeditor.icns</string>
<key>CFBundleIdentifier</key>
<string></string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string></string>
<key>CFBundleName</key>
<string>IogramEditor</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string></string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string></string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequiresCarbon</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>LSEnvironment</key>
<dict>
<key>URHO3D_PREFIX_PATH</key>
<string>../Resources</string>
</dict>
</dict>
</plist>
The last line seems to say something about the preferred resource directions. I assume this points to Contents>Resources. However, when I drop the Data/CoreData folders in there - I get the “No resource found error”.
Has anyone encountered this before?