What Technique could do this?look image
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don’t really understand the question, but looks like a lens flare effect. Shader - Shadertoy BETA
normally implemented in the fragmentshader
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texture is tga picture,and geometry is plane.I don’t know how to get this affect.
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texture is tga picture,and geometry is plane.I don’t know how to get this affect.
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any alpha technique.
try as material file
<?xml version="1.0"?>
<material>
<technique name="Techniques/DiffAlpha.xml" />
<texture unit="diffuse" name="Textures/mytexture.tga" />
<parameter name="MatDiffColor" value="1 1 1 1" />
<parameter name="MatSpecColor" value="1 1 1 16" />
</material>
the texture must have an alpha channel, the background of the circle must be transparent.
the circle in the image can be a little bit transparent also.
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if you mean something else, you have to be on mind with shaders.
edit:
the only other thing that comes to mind is that you mean a particle, then you can look at
Urho3D - Documentation - Urho3D::ParticleEmitter Class Reference, there are also some samples and a Particle Editor in the Urho3D Editor
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I believe it’s an additive blending technique. One of the particle techniques does that, I forget the exact name. I’m not certain though, but the black background rather than a transparent one makes me think that this is how it was done.
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It is war3 game,So it can’t be particle.
but i don’t know how to do this effect.
if alpha technique,it is wrong.
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Techniques/DiffAddAlpha.xml
look like…
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Did you try DiffAdd? Looks like a simple additive blend to me.