Archive 17/01/2023.

What Technique could do this?look image

tianlv777

QQ图片20220210133856

Nerrik

don’t really understand the question, but looks like a lens flare effect. Shader - Shadertoy BETA

normally implemented in the fragmentshader

tianlv777

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texture is tga picture,and geometry is plane.I don’t know how to get this affect.

tianlv777

texture is tga picture,and geometry is plane.I don’t know how to get this affect.

Nerrik

any alpha technique.
try as material file

<?xml version="1.0"?>
<material>
	<technique name="Techniques/DiffAlpha.xml" />
	<texture unit="diffuse" name="Textures/mytexture.tga" />
	<parameter name="MatDiffColor" value="1 1 1 1" />
	<parameter name="MatSpecColor" value="1 1 1 16" />
</material>

the texture must have an alpha channel, the background of the circle must be transparent.
the circle in the image can be a little bit transparent also.

Nerrik

if you mean something else, you have to be on mind with shaders.

edit:
the only other thing that comes to mind is that you mean a particle, then you can look at
Urho3D - Documentation - Urho3D::ParticleEmitter Class Reference, there are also some samples and a Particle Editor in the Urho3D Editor

SirNate0

I believe it’s an additive blending technique. One of the particle techniques does that, I forget the exact name. I’m not certain though, but the black background rather than a transparent one makes me think that this is how it was done.

tianlv777

It is war3 game,So it can’t be particle.
but i don’t know how to do this effect.
if alpha technique,it is wrong.
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tianlv777

Techniques/DiffAddAlpha.xml
look like…
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JTippetts1

Did you try DiffAdd? Looks like a simple additive blend to me.