Hello,
I’m using code like this:
SharedPtr<Image> colouredMap_ = cache->GetResource<Image>("Maps/coloured_provinces.png");
log_->URHO3D_LOGDEBUGF("image: %d|%d|%d|%u", colouredMap_->GetWidth(), colouredMap_->GetHeight(), colouredMap_->GetDepth(), colouredMap_->GetComponents());
colouredMap_ = colouredMap_->ConvertToRGBA();
Color c = colouredMap_->GetPixel(0,0);
log_->URHO3D_LOGDEBUGF("pixel colour: %x|%x|%x|%x", c.r_, c.g_, c.b_, c.a_);
The first and the last lines are the most important here. In this example I’m only checking the Pixel at <0,0>, but I’m also trying to use GetPixel() to get the colour of the pixel at X/Y coordinates under the mouse (I checked and the coordinates calculation is OK) and I’m only getting values that don’t make sense to me, like this:
[Sat Jul 15 20:26:38 2017] DEBUG: pixel colour: d1|249f0|0|7d0
[Sat Jul 15 20:26:38 2017] DEBUG: pixel colour: 7a|324b0|0|7d0
[Sat Jul 15 20:26:38 2017] DEBUG: pixel colour: be|36b00|0|7d0
[Sat Jul 15 20:26:38 2017] DEBUG: pixel colour: a8|42680|0|7d0
The red component has sane values, although given the image I’m supplying it still is incorrect. The green component doesn’t make sense at all, the blue is always zero and alpha is always 7d0. The picture has large areas of single colors, and not even that is represented in the data. The data just seems random, although apparently consistent between runs of the app.
What am I doing wrong? I tried PNG and BMP formats with the same result, I tried regenerating the image (in GIMP), I also tried a different image with similar results. I also tried GetPixelInt(), and even though I didn’t decode the unsigned int value, it behaves similarly.