This was first prototyped in Urho3D but it never got to that stage where I can get everything pieced together with a limited amount of time. I tried porting it to other engines, make it work and so eventually I have built a custom one with opengl for renderer and using various frameworks. The game components are not that complicated so I managed to get it all done in a few months and with some help. Custom particle engine, game physics and Direct Audio for 3d sound. Buildings are procedurally generated and randomly textured. I’m still planning to do a mobile version on Urho3D if it ever picks up at some point but for now I’m just glad I got this far.
[video]https://www.youtube.com/watch?feature=player_embedded&v=69f17eTil9U[/video]
I figured this project has a bit of Urho history so I thought sharing this here with you guys.
Cheers.