smellymumbler
This is really cool for grass and other stuff.
This is really cool for grass and other stuff.
Fascinating! Do you have a repo you can share?
Oh, it’s not mine. Just found on reddit.
Seems like this could be done with a StaticModelGroup
and some wrapping LogicComponent
to create the Node
s and lerp their transforms based on the position/velocity/mass/radius of nearby RigidBody
s.