Hi ! First of all i want to say i love Urho3d ! It’s the most powerful c++ game engine i ever tested so far , you guys really did a great job !
I have sucessfully built the latest version (SHARED lib with visual studio 2008), but i can’t figure out how to create a new empty project in visual studio and use the built urho3d library?
What i did so far :
- created an empty win32 project.
- added a URHO3D_API proprocessor define (#define URHO3D_API)
- added all folders inside Urho3d’s Engine folder (e.g : Core , Audio , etc) as additional include paths
now the projects compiles , but it got one linker error :
which is probably defined in the Urho3d.dll.
if i define URHO3D_API as __declspec(dllimport) then it builds the exe but i get a bunch of warnings like this :
So can you tell me what i’m doing wrong ? Or what is the proper way to create a new project ?
Thanks and keep up the good work !