The camera has a owner scene as follow:
cameraNode = scene_.CreateChild(“Camera”);
cameraNode.CreateComponent(“Camera”);
But the when create viewport,It need pass scene & camera as follow:
Viewport@ viewport = Viewport(scene_, cameraNode.GetComponent(“Camera”));
if I use another scene with the same camera : Viewport@ viewport = Viewport(sceneTest, cameraNode.GetComponent(“Camera”))
it still work!
So I wonder whether the camera has only one scene binding?