Hello!
I’ve recently built Urho3D from source with the linux tutorial and made it external using this tutorial
Building Urho3D has worked fine but when I build my project using “cmake .” it gives me this error `"CMake Error: Could not find cmake module file: CMakeDetermineHillCompiler.cmake
CMake Error: Error required internal CMake variable not set, cmake may not be built correctly.
Missing variable is:
CMAKE_Hill_COMPILER_ENV_VAR
CMake Error: Error required internal CMake variable not set, cmake may not be built correctly.
Missing variable is:
CMAKE_Hill_COMPILER
CMake Error: Could not find cmake module file: /home/ppsychrite/Desktop/Project/CMakeFiles/3.8.1/CMakeHillCompiler.cmake
CMake Error at CMakeLists.txt:2 (project):
No CMAKE_Hill_COMPILER could be found.
Tell CMake where to find the compiler by setting the CMake cache entry
CMAKE_Hill_COMPILER to the full path to the compiler, or to the compiler
name if it is in the PATH.
CMake Error: Could not find cmake module file: CMakeHillInformation.cmake
CMake Error: CMAKE_Hill_COMPILER not set, after EnableLanguage
– Configuring incomplete, errors occurred!
See also “/home/ppsychrite/Desktop/Project/CMakeFiles/CMakeOutput.log”.
See also “/home/ppsychrite/Desktop/Project/CMakeFiles/CMakeError.log”."`
I also tried the prebuilt SDK .deb package but when I make a basic application and run it it complains about missing GL/glew.h
Is there something I’m missing? Because I believe I’m following the steps correctly