Is it possible to simulate rain or snow with the current particle system? How could I do it?
Using particles for weather system
Fairly easy, just transform a node with an emitter component randomly in X & Z and make it spawn snow or a rain image that transforms in negative Y, maybe constrain the random min/max to the bounding box of a zone. I did this for my app but it was a locked camera which could dolly with the accelerometer so I only needed to transform the emitter randomly in the X axis only, without a zone.
You may just need to experiment with the particle emitter for awhile:
http://urho3d.github.io/documentation/1.32/_particles.html
http://urho3d.github.io/documentation/1.32/class_urho3_d_1_1_particle_emitter.html
http://urho3d.github.io/documentation/1.32/_zones.html
:ugeek: Ahhh the memories. This is something I’ve “sorta” done before in another engine many years ago.
I too need to have a weather particle system of some kind in place for my game idea as well and since everyone has been helping me a Lot I figure i’ll try to do something to give back. ( this experience will also help me get more familiar with Urho3D’s inner workings like I should do anyway )
I don’t know “for sure” if I can do the same thing I did years ago with Urho3D but I’ve spent the last couple hours looking into it and I am optimistic! I am therefore going to give it a go and see how far I get. I’ll reply to this topic with any results ( or lack there of ) .
Wish me luck!
@boberfly: Thanks for pointing us in the right direction; I’ll start with your suggestions