vivienneanthony
Hi,
Have anyone tried DecalMachine with Urho3D? I’m trying to get https://imgur.com/FMmzqZX to show correctly using the NoTextureNormal Technique.
I got the material to show correctly. It’s now getting the texture to show the detail correctly.
This is a example of a low poly that’s possible https://skfb.ly/6wW9C
This is the material.
<material>
<technique name="Techniques/DiffNormal.xml" quality="0" loddistance="0" />
<parameter name="MatDiffColor" value="1 1 1 1"/>
<parameter name="MatSpecColor" value="0.5 0.5 0.5 50"/>
<texture unit="normal" name="GameData/Textures/ShuttleDoor_Normal_Base.png" />
<texture unit="diffuse" name="GameData/Textures/GenericHull4_Diff.png" />
<cull value="ccw"/>
<shadowcull value="ccw"/>
</material>
Screenshot
Vivienne