Hi,
As a new comer to Urho3D I am extremely excited to get developing on my game ideas right away 
I find the Urho3D Editor to be extremely impressive and it has just about everything at your finger tips. I also find that with just starting out, it seems to be quite a lot more complicated than I had expected. I like the Urho3D Editor and it’s extremely awesome what it does particularly in real-time editing.
but I was wondering how to best get started with Urho3D using text editors like gedit? I mean with all the files in the engine:
1: How do I start with just a blank empty Urho3D project; where is function main or do I not use a funciton main?
2: Do I just create my own .h/.cpp files and include them ( if so then where? ) ?
3: How do I go about ( on Linux Mint 17.1 ubuntu 14.04 ) compiling and running my changes as I go along? For example: create box, change box scale, change box scale again, change box scale yet again… and each change rebuild and run to see the changes.
4: And last but not least, how do I tell Urho3D to build a debug Android App ( i have the SDK’s and the NDK Dec 2014 r10d https://developer.android.com/tools/sdk/ndk/index.html )? Do I have to do something in particular to get Urho3Dto my Android tablet for “on-device” testing?
For example: create a Android Build folder somewhere then use terminal at that folder then run
*> ant debug clear
*> ant debug install
or is there another method to get my Urho3D game project to my tablet for “on-device” testing? ( i already have the tablet in developer mode )
Please bare with me if this seems like an “Read the manual” moment but I am just slightly unsure about how things work from reading up on everything. I am certain that it’s ‘me’ partially confusing myself and partially’ coming from various other engines from over the years 
.
. Alternatively, you can test out the sample apps provided by Urho3D project on your Android device first by following the instruction here (
I’m going over everything you all said and am going to get started on the samples to android first to see how my tablet handles them and then go for development along your suggestions.