First, I want to congratulate the developers and especially @cadaver for the quality of the code and API.
I looked at UE4 source code and API in the last few days and I was shocked by it’s very poor structure and flexibility.
Second, I want to ask again if the core developers are not willing to follow Godot’s example to continue to develop Urho and start a Patreon and dedicate more time to develop the engine.
There are a few things that are missing that make this engine less attractive to game developers:
- Metal support
- consistent release schedule
- unified shader language (a tool like ShaderConductor might help with that)
- geometry and compute shaders
A solution (that was discussed before) would be to use a library like BGFX or Diligent Engine.
How do you guys see the future of Urho3D?