Artemprodigy
It’s necessary to draw semitransparent triangles that would be visible where they intersect. I tried different CoreAssets.Techniques but unseccessfully. And how to choose special color for imposing triangles, not default mixed color?
CustomGeometry geom = geomNode.CreateComponent();
Material geomMaterial = new Material();
geomMaterial.SetTechnique(0, CoreAssets.Techniques.NoTextureUnlitVCol, 50, 0.5f);
geom.SetMaterial(0, geomMaterial);
geom.BeginGeometry(0, PrimitiveType.TriangleList);
Urho.Color color = new Urho.Color(0.85f, 0.8f, 0.2f, 0.35f);
geom.DefineVertex(list[0]);
geom.DefineColor(color);
geom.DefineVertex(list[i]);
geom.DefineColor(color);
geom.DefineVertex(list[i+1]);
geom.DefineColor(color);
geom.Commit();