Hi community it is me again,
after setting up everything on android i am working on get some things done in urho3d.
Does anyone know how to use blendmode in urho3d or sdl? To better describe what i mean, i have a scene where a i render a cube, the background is black. I want that this black becomes transparent. In OpenGL i simply can work with some enable blending like
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Would be grateful for any suggestions, how and where to enable this feature.