Hi all,
I am trying to get MSAA working with post-process effects (e.g. trying something simple like the GreyScale). For example I use some sample like the 42_PBRMaterials:
engineParameters_[“Multisample”] = 4;
If I put any value greater than 1 for “Multisample” I see everything pitch black when applying any post process effect. If it is 1, the post process effect is fine. Dunno how the rendering pipeline works. Any suggestions on what am I missing? Maybe in master branch it behaves differently? (Urho3D 1.7.1, Win10, VS2015, RTX 2080 Ti, DX11)