Hi,
On the http://urho3d.github.io/documentation/1.32/_tools.html page i understand that if not importing OGRE models to use AssetImporter. but i have always had model animations be a part of the 3D model and on that page it says .mdl and .ani ---- if I have a 3D model with several animations ( or even just one animation ) then will the AssetImporter split my 3D model into --> 3Dmodel.mdl 3DmodelAnimation1.ani 3DmodelAnimation2.ani 3DmodelAnimation3.ani etc ?
would the animations be strictly usable only to that specific 3D model or would they work on other 3D models that have the exact same skeleton-rig? ( in my case i’d like to create say 10 characters but all use the same skeleton-rig and all have the same initial t-pose )
Additionally: I have always used 32-bit .png files ( usually with semi-transparent or translucent areas ) in my 3D models but would .dds be better and if so then how to convert my 32-but .png’s to the .dds format to keep Urho3D happy with the final .dds file? ( please note I have never worked with .dds files before )
Edit: Also would .dds work on Android or would I need 32-bit .png instead?
Edit 2: before i asked “and I export it as .FBX ( is .FBX or .MS3D ok to use? )” and the answer is here ( i should have looked here first ) http://assimp.sourceforge.net/main_features_formats.html so currently it doesn’t support FBX but does support MS3D which is ok i guess…