UE4 has the ability to create blueprints to define character animation. For example, i had something similar to this: forums.unrealengine.com/showthr … Style%2923
Trying to reimplement that in Urho, but i wasn’t able to find any API to describe the manipulation of bones. Is this possible? Could anyone point me to the right place or present a few examples? The technique above is heavily inspired by these:
aigamedev.com/open/editorial/ani … evolution/
gdcvault.com/play/1020583/An … e-Approach
Urho having such features would be extremely valuable for indies, specially because we don’t have enough money to spend on expensive animation.