The default terrain in Urho does not support triplanar texturing or full fledged material layers (diffuse + normal + specular + parallax or tesselation). Is there a third-party implementation of this that we can buy? Like an addon?
Archive 17/01/2023.
Triplanar texturing with multiple materials on terrain
darkirk
darkirk
Yes, i’ve come across that implementation. But it seems incomplete. There’s no support for normal or specular flows, no parallax or tesselation.
jmiller
I have used these before, maybe they can be useful, though I have not used specular on Terrain yet.
Nice displacement mapping with options:
The Terrain API provides a few methods to control detail levels, but not driver tesselation (supported in OpenGL 4.x and D3D11 and would need to be written).
jmiller
Another related article that might help (desktop, glsl)