Hello!
I’ve been using DiffVCol.xml for custom geometry (Using VertexBuffers and IndexBuffers) with vertex colors and abilties to set textures. It’s been working fine except for one thing mostly.
I’ve noticed that attempting to load a .png or any other image with a transparent background won’t actually place it with the vertex color visible (Can’t really explain it fully as I’m on mobile and not near my pc with dev environment set up). But if I try using a .jpg or any other image with a default white non-transparent background it works like a charm!
While using .jpgs or adding white backgrounds seems like it solves it there has to be a much easier way of using images with transparent backgrounds. Would I have to manually load the image/texture with some params or is there any xml file values I need? (Trying to achieve something similar to the decal sample but material on an object with vertex color)
Many thanks! (Once I get back on my pc I’ll try posting and example of what happens with transparent backgrounds)