Hi ! I if understand correctly , to have proper shadows casted on transparent meshes we can’t reuse shadow maps.Thats odd since some parts of my levels use 6 lights + a flashlight and a muzzle flash light. Thats 8 lights with resolution of 2048 each…so far i didn’t experienced big slowdowns but i think thats way too much texture usage. I could limit the max shadow maps but that’s makes it even worst the engine tries to use the closest lights and cull the other , so as you move in the scene the lights keep popping in and out.
Are there any ideas/plans to optimize this ?