Hi is there an easy way to aim with a tps character ? in aiming mode the character points his gun forward and plays the aim animation loop. What i want is if the player looks up rotate his arms up or if looks down rotate his hands down (like the character’s head in CharacterDemo example but keep the aim animation looping and somehow offsetting his hand’'s roation.
I tried to modify the offsetMatrix of the bones but it seems that modifing the matrix of a bone will not affect it’s children. So all his children’s matrices has to be recalculated as well… So this approach can be a pain in the butt…
So i’m wondering if there’s some easier way to do this ?