sabotage3d
Hi guys,
I have a weird issues on Android hard to track it down. I have a TouchMove event and I am setting the position of a sphere using ScreenToWorldPoint. On desktop everything works perfectly when I click the mouse and move it the sphere is exactly where the cursor is. On Android when I move around the sphere is behind my finger if I stop somewhere it will catch up it looks like it is delayed but my FPS is constant of 60 without any drops.