here is my setup:
RenderPath@ renderpath = renderer.viewports[0].renderPath.Clone();
renderpath.Load(cache.GetResource(“XMLFile”,“RenderPaths/ForwardHWDepth.xml”));
renderpath.Append(cache.GetResource(“XMLFile”,“PostProcess/AutoExposure.xml”));
renderpath.Append(cache.GetResource(“XMLFile”,“PostProcess/BloomHDR.xml”));
renderpath.Append(cache.GetResource(“XMLFile”,“PostProcess/Tonemap.xml”));
renderpath.Append(cache.GetResource(“XMLFile”,“PostProcess/ColorCorrection.xml”));
renderpath.SetEnabled(“TonemapReinhardEq3”, false);
renderpath.SetEnabled(“TonemapUncharted2”, true);
renderer.viewports[0].renderPath = renderpath;
it`s too dark if enable tonemap.
with tonemap:
without tonemap:
am I doing something wrong ?