What is the main difference between these 3 classes? We have a 3D application that shows a 2D map in 3D space (NOT orthographic).
So far we’ve been using Texture2D - with no issues. But it’s contained in namespace Urho.Urho2D… which seems weird, and makes me think we might be using an inappropriate class.
We are converting from straight OpenGL, where we use Texture2D for everything, and so naturally that’s what we’re using with Urho. But to be sure, I’m asking the question here – what’s the difference between these three Urho classes? And which ones are most appropriate for various contexts?