I read about this again in github.com/urho3d/Urho3D/issues/1231.
Could texture arrays be implemented and only be available for DX11 and the others that support it (via defines)? It’s a pretty important feature, especially for terrain, and not having it on DX9, ancient OpenGL and the others may not be important for the applications case.
I had used a pretty dirty and slow trick to get four textures into one image to get more terrain textures before:
urho3d.wikia.com/wiki/Quad_Textures
urho3d.wikia.com/wiki/Terrain_Sh … ht_mapping
It had an performance and quality impact due to the weird pixel reading.
Archive 17/01/2023.
Texture arrays?

gawag

cadaver
Has been recorded to the issue tracker.

dragonCASTjosh
I may look into it as part of the PBR implementation

gawag
Yay!
Wasn’t sure if it was a good idea or even possible so I asked here instead of making a feature request directly.