This actually sounds like it would be a good idea, especially to get more interest in Urho3D. There’s definitely going to be the people who want to use their own workflow, but there’s also the people who want something easy-to-use to get eased in to creating a game with this engine.
There’s already tools out there to edit practically every resource we need, though some things could definitely benefit from a better editor. We already have the Urho3D Player as a base to actually “launch” the game. An editor could simply be a second program designed to maintain the project files, provide direct editors for each resource (script, scene, materials, etc…), package the files, then invoke the Urho3D player (or a custom wrapper) to actually run the game. It would make for quick and easy prototyping, and by making it open-source it would allow people to customize it for their own preferred workflow.