So, here is my special testing textures. Heightmap and TexBlendingMap:
As you can see, they are coincidental. And I’m expecting to see one texture in the lowlands, and another on the hills.
But if i’m creating terrain in editor, using this two textures, here is how it comes out:
Height map appears larger and cropped on two sides. It cropped by , and changing it will scale this effect.
And to make both textures match, I end up with adding 32 pixels to each side to my heightmap, making it 288x288 instead of 256x256. And that way Urho makes perfect 256x256 terrain:
Why terrain does that? Is it a bug?