I am currently rebasing my local feature branch which ports Urho3D to Apple tvOS platform. With some luck I should be able to resolve all the conflicts by this weekend. I did not push the branch out last year because it depends on some upstream changes that had not made it into SDL yet (which is not the case now) and because I don’t have the actual tvOS device to fully test the port myself. I am using simulator only to verify, which is not ideal.
https://github.com/urho3d/Urho3D/issues/1309
If some of you are willing to help out to test the port on the actual device then I will push the branch out to Github when it is ready. I suppose if the port is solid then there would be no problem to merge the feature branch into master before 1.7 release.