Hi
First, I’m new to Urho3D, and I want to say that is a really great engine, so nice work guys. I finally chose this engine after months of testing most of actual 3d engines to get the best that fit my needs for building my project.
In a part of my tool, I’m using a procedural texture generator and I need to upload texture data in streaming to get result in realtime. I’m actually using the Texture2D::SetData to update my texture, I don’t know if there is another way to update texture data in Urho, but like this, it is a bit slow for streaming. Is there a better way ?
After looking code in this function (opengl part), I think it may be usefull to have an additional lock/unlock mechanism (like in VertexBuffer) to map pixel buffer. If yout want, I can work on this feature for opengl part (I don’t know directx framework).
Any advice or better idea ?