practicing01
Hello, I’m trying to set a material to a StaticSprite2D and it appears as a black square when I do. Thanks for any help.
Edit: With DiffLitParticleAlpha and some other techniques, the sprite is visible. However, I’m interested in normal maps. Is there a technique without normal in its name, that applies the normal map?
Material:
<?xml version="1.0"?>
<material>
<technique name="Techniques/DiffNormal.xml" />
<texture unit="diffuse" name="Urho2D/cleric/cleric.png" />
<texture unit="normal" name="Urho2D/cleric/clericN.png" />
<parameter name="UOffset" value="1 0 0 0" />
<parameter name="VOffset" value="0 1 0 0" />
<parameter name="MatDiffColor" value="1 1 1 1" />
<parameter name="MatEmissiveColor" value="0 0 0" />
<parameter name="MatEnvMapColor" value="1 1 1" />
<parameter name="MatSpecColor" value="1 1 1 16" />
<cull value="none" />
<shadowcull value="none" />
<fill value="solid" />
</material>