[quote=“ghidra”]If I may pipe in with my opinion…
If the objective is to create something as a community to show off some features of the engine, or even just to create buzz; it might be a good idea to do something on a smaller scale, and just make it as polished as posible.
I think that you have some great ideas viviennanthony. And I’ve wathced a few of your videos on your progress. And I think you have made great progress. In fact I would love to help on your project just to learn some of the things you are doing. However refering to what I am assuming the goal of this post might be, jumping onto that type of project might be largely ambitious. And please dont assume that I am trying to talk you out of your goals now. Not at all. Also as I mentioned about my self, I am speaking as someone with little time on my hands to even consider something of that scope for myself, or to try and group up with people willing to take it on. I would let everyone down.
Again, if my guess is close as to the purpose of this particular topic, my suggestion is to keep it very simple. If you want to drive traffic to urho, and if you have the help of some in the community, it might be best to start very small to see how the unit can move together. And with that success build something else. Obviously the comminuty is capable of coming together. It’s why the engine exists at all. But to grow the comminuty, maybe doing something like a 3d “heros of loot” or maybe something like a multiplayer “lovely planet”. Both in my mind using proc gen to build out a few levels to use some of the work you have done so far. MIght be easier to get something done well quickly. Well as quick as something like that can be done, which in my experience is never as quick as you want it to be.
Thats my 2 cents.[/quote]
That’s fine. If someone had a idea of something small scale that would be great.
As for my project, I work on it when I can and I know it’s slow and tedious. I have no problem working on it with others. It’s a learning experience for me most definitely. Some of the things learned can probably in the future be forked into Urho3D. Lol. Basically a coding thinktank.