Wobling
Hi All, looking at using Urho3D and I found the xamarin implementation which is certainly a great feature.
I’m curious if someone could answer a question I have.
Xamarin explains that you can have non-fullscreen applications for iOS and Androud using Surface Views.
Can this be done without Xamarin using just the Urho3D Engine?
My aim is to be able to render a 3D scene whilst still having a section of the screen filled with native content like buttons and such to control said screen.
Thanks,
Rob.