How to use HDR? It doesn’t used in any of samples and I can’t find it’s mentions in documentations either.
Is it just:
renderpath.Append(cache.GetResource("XMLFile","PostProcess/BloomHDR.xml"));
renderpath.Append(cache.GetResource("XMLFile","PostProcess/AutoExposure.xml"));
(or just second one), or there is something else I should do?
What is the bit depth of render buffers? I guess, it’s 8bit per channel. Can I change it?
Is it possible to enable sRGB conversion on write for backbuffer and rendertargets from script(or XML)?