1vanK
I need draw one geometry on top of another geometry. How to solve the problem with z-fightnig? I see, that “forwardlight” pass does not have this problem. I try to repeat this approach and use technique
<technique vs="Unlit" ps="Unlit" psdefines="DIFFMAP">
<pass name="alpha" depthwrite="false" depthtest="equal" />
</technique>
but it does not works