hi folks, i’m trying to understand - trigger system in urho3d, how it works and how i should use triggers in cpp code?
i made some primitive dungeon level with some kind of walls or floors and two lights in scene. (also scene have a player node with camera…)
at last my trying i add a mushrooms to scene, and in mushroom node (gribNode) i also add rigidbody with trigger mark - on,
Now my question, how i can get events or something else like that in code then player hit collision with mushrooms ?