In my terrain editor, I have a call to:
m_pTexture2DSource->SetData( 0, 0, 0, GetWidth(), GetHeight(), GetData() );
which worked fine in 1.4, but doesn’t do a thing in 1.5. Stepped through the function and there are no error exit but still doesn’t refresh the texture.
Do I have to do anything more than what was done in 1.4? This problem happens on d3d9 and gl.