hey,
i have a problem with the Texture quality settings … if i edit the settings the background image changes(zooms in or tiled) … dont know why ? is it a bug or did i do something wrong?
the background is is created with :
// Create Background sprite and add to the UI layout
Texture2D* logoTexture = cache->GetResource<Texture2D>("Textures/Background/1_7.png");
UI* ui = GetSubsystem<UI>();
backgroundSprite_ = ui->GetRoot()->CreateChild<Sprite>();
// Set Background sprite texture
backgroundSprite_->SetTexture(logoTexture);