Mike
When parenting a SoundSource3D to a movable node, it doesn’t follow it. Is this the intended behavior?
When parenting a SoundSource3D to a movable node, it doesn’t follow it. Is this the intended behavior?
SoundSource3D should update itself every frame using its world position relative to the sound listener’s world position, so theoretically it should work properly when parented.
Sorry, my mistake, my SoundListener was not at the right place.