Mant thanks cadaver for adding cubemap support.
This is a great improvement for me as previously skyboxes often failed to render on my old graphic card.
I’ve done some tests (on android and linux) with ATI CubeMapGen (vertical cross) - OGL - DXT1 and everything works perfecly, except for negative Z which is flipped.
I’ve tried to:
- comment the VerticalFlip() in OGLTextureCube.cpp but then the face turns white.
- perform the vertical flip inside CubeMapGen: it then works (the face is accurately rendered) but the seams become obvious for this face.
I’ve also tried to alter various settings in CubeMapGen, especially the layout.