** I am using the “PhysicsStressTest.lua” script to test how things work **
I have made a model of a cube that I have made two different materials and set some faces to one material and the other faces to the second material.
I have created two material XML files “matA.xml” and “matB.xml” where i just changed one of the colors to a different value so I can see the differences.
I found “SetMaterial()” http://urho3d.github.io/documentation/1.32/class_urho3_d_1_1_static_model.html#a9cf254e2f4535519c8ee06d42d736402 and the second overload is like this:
[quote]SetMaterial (unsigned index, Material *material)
Set material on one geometry. Return true if successful. [/quote]
I tried it this way to no avail:
boxObject:SetMaterial(0,cache:GetResource("Material", "Materials/matA.xml")
boxObject:SetMaterial(1,cache:GetResource("Material", "Materials/matB.xml")
How do I “properly” use this SetMaterial( ) overload from Lua ?