Hi, im trying to make a plane of grass, and i have to make the grass plane visible of two faces. Anyone knows how?
The other problem I have is that if the light illuminates one side of the plane, the other is dark and the grass is not seen. I don’t know if there’s a material that ignore the shadows o something like this.
Screen of grass problem: imgur.com/WU30Gc9
Thanks!
Archive 17/01/2023.
[Solved]Render two faces of plane and ignore shadows

Lichi

weitjong
This is a FAQ. Turn off back face culling by setting the “cull” attribute to none in your material. See urho3d.github.io/documentation/H … rials.html

rasteron
Hey Lichi, just set the Cull to none in your plan grass material. There are a few methods to improve double sided mesh lighting like grass and branches, the best option that I know and a lot of game artists are doing is to edit the normals and make it to point upward or to a desired direction. You can easily do this in Blender by the Normal Edit Modifier:

Lichi
Thanks!
Results without culling: imgur.com/2ixBTyG
PS1: rasteron I’m will implement the method of change the normal direction when in finish implementing grass density map, ty for the tip
PS2: sorry for faq question