I actually deleted everything, both the build tree and the source folder, redownloaded the master branch (todays version) and built from scratch. But still got the error earlier noted. No modifications were made except setting Urho3D build options using CMake GUI, .
Below is the Urho3D options sections from my builds CMakeCache.txt
//Enable 64-bit build, on MSVC default to 0, on other compilers
// the default is set based on the 64-bit capability of the chosen
// toolchain on host system
URHO3D_64BIT:BOOL=OFF
//Enable AngelScript scripting support
URHO3D_ANGELSCRIPT:BOOL=ON
//Use Direct3D11 instead of Direct3D9 (Windows platform only);
// overrides URHO3D_OPENGL option
URHO3D_D3D11:BOOL=OFF
//Generate documentation as part of normal build
URHO3D_DOCS:BOOL=ON
//Generate documentation as part of normal build, suppress generation
// process from sending anything to stdout
URHO3D_DOCS_QUIET:BOOL=ON
//Build extras (native and RPI only)
URHO3D_EXTRAS:BOOL=ON
//Enable filewatcher support
URHO3D_FILEWATCHER:BOOL=ON
//Path to Urho3D build tree or SDK installation location (external
// project only)
URHO3D_HOME:PATH=C:/Urho3D_Build
//Specify Urho3D library type, possible values are STATIC (default)
// and SHARED
URHO3D_LIB_TYPE:STRING=STATIC
//Enable logging support
URHO3D_LOGGING:BOOL=ON
//Enable additional Lua scripting support
URHO3D_LUA:BOOL=OFF
//Enable Lua scripting support using LuaJIT (check LuaJIT's CMakeLists.txt
// for more options)
URHO3D_LUAJIT:BOOL=OFF
//Enable navigation support
URHO3D_NAVIGATION:BOOL=ON
//Enable networking support
URHO3D_NETWORK:BOOL=ON
//Use OpenGL instead of Direct3D (Windows platform only)
URHO3D_OPENGL:BOOL=OFF
//Enable resources packaging support, on Emscripten default to
// 1, on other platforms default to 0
URHO3D_PACKAGING:BOOL=ON
//Enable physics support
URHO3D_PHYSICS:BOOL=ON
//Enable profiling support
URHO3D_PROFILING:BOOL=ON
//Build sample applications
URHO3D_SAMPLES:BOOL=ON
//Enable SSE instruction set
URHO3D_SSE:BOOL=ON
//Enable testing support
URHO3D_TESTING:BOOL=ON
//Number of seconds to test run the executables (when testing support
// is enabled only), default to 10 on Emscripten platform and 5
// on other platforms
URHO3D_TEST_TIMEOUT:STRING=5
//Build tools (native and RPI only)
URHO3D_TOOLS:BOOL=ON
//Enable 2D graphics and physics support
URHO3D_URHO2D:BOOL=ON
//Use console main() as entry point when setting up Windows executable
// targets (Windows platform only)
URHO3D_WIN32_CONSOLE:BOOL=OFF
I’m building with Mingw32-w64 on Windows Vista