Well, I found my problem. Then i going to look into shader code for how is normalmapped-objects draw.
#ifndef NORMALMAP
out float2 oTexCoord : TEXCOORD0,
#else
out float4 oTexCoord : TEXCOORD0,
out float4 oTangent : TEXCOORD3,
then doing export object need to be “tangent” option to be - ON