amit
I Have few static sprite setup like
Sprite2D* bks = cache->GetResource<Sprite2D>("Urho2D/robot_shuttel.jpg");
SharedPtr<Node> bksn(scene_->CreateChild("bk"));
StaticSprite2D* bkss = bksn->CreateComponent<StaticSprite2D>();
// bkss->SetBlendMode(BLEND_ALPHA);
// bksn->SetPosition(Vector3(0.0, 0.0, 1));
bkss->SetSprite(bks);
and also few animated.
some how z index in not as per order of creation. Any particular way to set z-index