hi,
i load a StaticModel* in the scene and would like to get its bone positions in the scene.
i searched on the net but most examples use scripts so it wasn’t good for me.
then i saw on another post that i didn’t need to get the skeleton to have access to bones, i could just use nodes so i tryed and it compiled fine but when i started the application, it just crashed so i guess it was because it wasn’t finding the bone node i wanted to access as my model’s child.
actually, when i rig my model, it is the model that is a child of the skeleton so should i rig it the other way so the bones become a child of the model ? (i don’t animated those models, it is just to get some positions when the model is loaded)
or is there another method to access bones from the loaded model ?
thx.